What Makes Weird Good
A brief discussion about what makes a weird game good.
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Stupendium Softworks is an independent game studio working with a worldwide team of skilled developers. Founded by friends The Stupendium - musician, storyteller, (and now, apparently, someone who voluntarily signs up for game development deadlines) and Alex Oxspring - lover of deep lore, game director and self-professed bee enthusiast.
With our team of stupengineers we build worlds that are stupendously silly but with emotional cores that resonate with our players. We believe games should reward the people who pay attention and deeply unsettle the ones who don't.
We want to create small, smart, sustainable games made by real people who commit entirely to the bit.
Our first project is in active development. Details are classified, redacted, and kept in a box buried deep underground in an abandoned mineshaft somewhere. But we can assure you that once we're ready, it'll be brought into the limelight.
A brief discussion about what makes a weird game good.
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Lead Writer Anna C. Webster muses over working on our debut title.
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With Stupendium Softworks, we wanted to do something different.
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